How to Use Git and GitHub

Effective use of version control is an important and useful skill for any developer working on long-lived (or even medium-lived) projects, especially if more than one developer is involved. This course, built with input from GitHub, will introduce the basics of using version control by focusing on a particular version control system called Git and a [...]

2018-01-27T21:02:40+00:00 Categories: Development, IT & Software|Tags: , , , , , , , |

VR Software Development

This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and be using it in the Unity interface. Upon completing this course, you will have learned basic programming constructs such as methods, loops, and variables. You will also be [...]

2018-01-27T20:45:11+00:00 Categories: Creative, Design, Development, IT & Software|Tags: , , , , |

Intro to Point & Click App Development

This class teaches you how to build powerful web and mobile apps and host them in the cloud, without writing a line of code. By the end of this short course, you'll use the skills you've developed to conceptualize and create your own app. To get you there, your instructors Samantha and Andy will first help [...]

Intro to Programming

If you have zero programming knowledge, completing this Nanodegree will give you the basic understanding and skills you need to get started in the world of programming. This Nanodegree equips you with the foundational knowledge and skills that all programmers use whether they program mobile apps, create web pages, or analyze data. You won’t just learn [...]

2018-01-27T20:36:14+00:00 Categories: Development, IT & Software|Tags: , , , , , |

Concepts in Game Development (GamesDev)

There are lots of different skills that go into game development. This course is about key technical concepts in game development, and has been developed for people of many different backgrounds and skills. Some programming experience would be nice but is not required. We start by looking at the central role of game design and common [...]

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